Of course, if you value ray tracing and prefer DLSS to AMD’s alternative FSR, this question does not arise. And in most cases, the AMD card will be the cheaper alternative. If we leave the RTX 4090 aside for a moment (at a starting price of $1,600 it’s irrelevant for my eventual purchase decisions anyway), you will find an AMD equivalent for every Nvidia card that is on par in terms of memory equipment and rasterization performance. And even in terms of pure rasterization performance, AMD cards are often on a par with or even ahead of Nvidia at the same price. An illustrative example of this is the RX 7900 XTX, which not only has significantly more video memory, but is also cheaper than its Nvidia counterpart, the RTX 4080. Especially since both technologies further increase the memory requirements.ĪMD is not immune to these errors either, as the Radeon RX 7600 with only 8 GB of RAM also shows, but it often has a better memory configuration, especially in the midrange and upper class. A strong ray tracing performance and DLSS 3 are of little use if the 8GB video memory is no longer sufficient for modern games in full HD. Only recently, Nvidia has once again shown with the RTX 4060 that the company does not succeed in the balancing act between the use of new technologies and a solid basic configuration. A shining example is the built-in video memory, which is becoming increasingly important at higher resolutions and levels of detail. While Nvidia, also as a result of the company’s shift towards AI technologies, is indeed a driver of innovation, AMD has increasingly concentrated on the essentials in recent years. So if you bought a 20- or 30-series card in the past years, possibly for a lot of money given the graphics card prices of the last few years, you are now already looking down the tube. For example, said Deep Learning Super Sampling (DLSS), whose latest version 3 including frame generation is only compatible with Nvidia’s current 40-series cards. However, it is becoming more and more of a trend that these innovations are not really backwards compatible-and that is a disaster from the consumer’s point of view. The DLSS upscaling technology is still ahead of the AMD and Intel alternatives. With ray tracing, Nvidia has set a graphics trend that will probably be with us for some time to come and in which Team Green is a pioneer. In the past few years, Nvidia has introduced one new technology after another and ultimately (at least currently) won the duel against AMD. Here are my very personal reasons for doing so.įurther reading: Want a glimpse at the other side of things: Here are four reasons why my colleague switched from AMD Radeon to Nvidia GeForce this generation. If you're using Ryzen Master, note that a system restart might be required before it shows up in the utility (another known issue).Although my GeForce RTX 2080 Ti has served me well for years, I recently replaced it with an RX 6950 XT from AMD. You can grab the driver update through the Radeon Software utility, or head to AMD's driver download page to grab and install it manually. One of them affects the Game Compatibility advisor in the Radeon Software utility-it's erroneously telling some users that their CPU and/or GPU does not meet the minimum requirements to play certain games, even though their hardware is up to the task. While playing Carrion, some users may experience image corruption when Anisotropic Filtering is enabled.ĪMD also lists a bunch of known issues that have yet to be resolved.Some users may experience higher than expected memory utilization when running 3DMark Time Spy.A driver mismatch error may appear when two versions of Radeon software (Windows Store and AMD Support versions) are installed on your system.Some users may experience elevated memory usage by AMD User Experience Program.Lighting corruption may be experienced in Apex Legends when Radeon Boost is enabled.An Oculus service error may be received on Radeon RX 50 series graphics products which prevents the Oculus Link setup software from running.
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